Timeline

    2025 year-end summary

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    Published
    February 16, 2026
    Reading Time
    1 min read
    Author
    Felix
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    Non-members can read 30% of the article.

    I’ve been putting it off for a long time, so I thought I’d write an article before the year. In the past few years, the year-end summaries were basically written about growth, or what else has been done, and what results have been achieved.

    But forget it this year and just write about the pain and joy. Friends who know me basically know that I am actually very diode, and I am always on both ends of the scale: extreme fun, extreme work, jumping left and right.

    I am particularly annoyed by the goalless state, because whenever I am in this state, my brain will forcefully introspect, fall into some very strange questions, and start to think about some very meaningless questions and fight with my left and right brains.

    Let me restore it:

    A Me: Assuming that making IP is an influence amplifier that seems to be the shortest path, then why don’t I do it?

    Bme: But I don’t like it.

    Cme: Then why don’t you like that?

    B Me: When it comes to making IP, it actually means infinitely amplifying a certain part of the personality, and this amplification of personality is irreversible in my opinion. In addition, this is something that needs to be done stably for a long time, and whether using products to express it is a better way, etc. In short, I think there are many parts to why I don't like this.

    Based on this example, the next topic is actually introduced: How to make a choice? Because most of my pain comes from choices, all kinds of choices, all kinds of temptations.

    Fun

    This doesn't teach you how to make a choice, it's just my subjective opinion. I mentioned earlier that I am a diode, and the root of the diode is fun.

    But in fact, I have found that the fun has become less and less in the past few years. At the beginning of my internship, I thought learning and writing code was fun, and it was also fun to earn some internship salary. But later on, as I make more and more money and write more and more code, it becomes more and more boring, and the threshold for fun becomes higher and higher.

    Then we fall into a very vicious cycle, where the fun threshold rises → daily life becomes boring → pursuit of bigger goals → short-term excitement → the threshold rises again.

    If fun has to depend on being "higher," there will come a time when height isn't enough. If the feeling of pleasure must rely on strong stimulation, then one day the stimulation will lose its effectiveness. But this is actually quite dangerous.

    I was buying fireworks a few days ago. I felt bored setting them off on the ground, so I threw the fireworks into the elevator shaft, and they burst into flames. Fortunately, I put out the fire in time and put it out.

    But there is no way, the end may only be death and some serious illness. But I'm glad that the world is big enough, and there are enough things that I haven't experienced, and heights that I haven't reached, that allow me to keep moving forward.

    The advice AI gave me was to write about the cost and insights into daily life. But in fact there is no need, just keep

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